Utilities
This plugin provides some utilities to streamline the geometry construction.
Object Positioning
Focusing on relative object posicioning, specially in Quadric Surfaces based geometries, stacking objects is a common operation needed to construct complex devices. To simplify this process, a set of utilities have been added to object transforms:
This operations are applied along the Z axis, regardless the object rotations, and take into account the objects bounding box to determine the final object position. The operations are described following:
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Put Down: Move the selected objects under the active object bounding box.
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Put Top: Move the selected objects on the active object bounding box.
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Put Inside Top: Move the selected objects inside the active object, snapping them to the top face of the active object bounding box.
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Put Inside Down: Move the selected objects inside the active object, snapping them to the bottom face of the active object bounding box.
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Put Inside Centered: Move the selected objects inside the active object, making their bounding box center coincide with the active object center.
Revolution Quadrics
On construction...